“Diablo 4, which will be released sometime in 2023, will be a” full-fledged game made strictly for the common PC / console, “Blizzard’s Adam Fletcher wrote on Twitter. Additional revenue generation will come from “optional cosmetics and eventually complete extensions”. In other words, a bit like Diablo 3, which got a $ 40 expansion in 2014 (Reaper of Souls) that followed a $ 15 premium DLC package in 2017, which brought back the Necromancer category from Diablo 2. Diablo 3 did not pay cosmetics. However, Diablo 4 looks very far from the business model of Diablo Immortal, a game designed primarily for mobile devices but also released (in beta) on a Windows PC on June 2. This game is free to play, although the ability to use real money to purchase character evolution – especially in-game evolution – has earned many fans a pay-as-you-go game. Last week, YouTube’s Bellular News estimated that it would take 10 years or $ 110,000 for players to acquire enough “Legendary Gems” to fully maximize their character and build. Already, skeptical Diablo subreddit fans are preparing for a battle pass on Diablo 4, which Fletcher did not mention, but many say they do not want to. Battles usually hand out cosmetics and other items as players go through the XP levels – people of evolution can go ahead or skip a premium purchase of the pass or a number of levels on it. And as for the premium cosmetic model Fletcher proposed on Sunday, others are also skeptical. “It’s not P2W, it’s just P2LookGood. ‘