Starfield finished the show and also had the biggest showcase by far. The 15 minutes that Bethesda released had a lot of information ranging from system details, raw gameplay and explanations from game manager Todd Howard. It starts in Kreet Moon, with the main character switching between the first and third game before reaching an installation. This led to his battle that resembled a typical first person shooter with several ground weapons. However, it seems that players will have access to an aid package that will offer greater upward mobility. RELATED: Starfield Will Be “More Grounded” Than Previous Bethesda Games The video was taken to New Atlantis, a NPC-like node-filled area that also featured enhanced Bethesda face animations. These cities will undoubtedly have many stories, but Howard said the stories will also come from the player, before moving on to the character creation suite. Howard said he is Bethesda’s “most flexible” to date. Players can change almost anything about their character and can choose from three basic skills and some features that have pros and cons. There are also lucrative skills that can then go up completing challenges. There is also a pretty building. Players can not only build weapon mods, but can also build bases and spaceships, which have a host of options. Spaceships can also fly, so upgrades used by players will matter during the game. Ships can land at large bases such as New Atlantis, but users can also land anywhere else on this planet. This is true for every planet and there will be over a thousand planets according to Howard. However, there will be no life on every planet. RELATED: Starfield composer talks about Bethesda’s approach to Soundtracks